Sunday, May 15, 2011

Teachers Cheer Letters alive™

Literacy professionals in attendance at the 55th Annual Convention of the International Reading Association in Orlando were raving about Letters alive, the first classroom curriculum based on Augmented Reality technology. With the ultimate goal of teaching children to read, Letters alive allows students to interact with a kingdom of 26 entertaining, intelligent animals — each representing a letter in the alphabet — who virtually come alive in the hands of students. Here’s what some of the teachers who have used Letters alive have had to say:

“Letters alive is an amazing program!” Rebecca, Pre-K Teacher

“The software is awesome! Very innovative and exciting!” Janet, 17-year veteran kindergarten teacher

“The Letters alive curriculum is amazing! I love it!” Jessica, Educational Consultant

“Letters Alive will undoubtedly aid in reading and developing comprehension. Great job, my fellow educators!!” Robin, 21-year veteran 1st-3rd grade teacher


This groundbreaking supplemental curriculum is not only designed for pre-k and kindergarten classrooms, but it also targets specialized instruction within grades 1 - 5 for: ESL students (English as a second language), RTI students (Response to Intervention) and Special Needs students. Letters alive applies research-based, best practices of phonics curriculum, but in a way that has never been so engaging or so interactive for early learners.

The curriculum uses the same mind-blowing Augmented Reality technology implemented by the Imagineers at Walt Disney World. Accompanied by 94 Dolch sight word cards, the Letters alive creatures not only move and make sounds, but react intelligently as well. These animals not only possess the capacity to respond to students’ actions, but they also have the ability to answer their questions.

When the Letters alive cards are arranged to ask, “Can the frog swim?,” a projected image of Frankie Frog actually begins swimming! Next, have a child try “The frog can fly.” Then, Frankie will shake his head “No.” Let’s say a student puts down the cards to read, “The giraffe is red,” To the delight of your class, Gerdy turns from brown to red. By seeing the words in action, learning and retention becomes faster and stronger. As students encounter 3-dimensional characters like Gerdy Giraffe, Henry Horse or Frankie Frog, and see them respond to actions and questions, the students more quickly establish strong connections between the letters and the animals they represent. This includes understanding how letters sound phonetically and how they are used to form words. In addition, the students can easily learn the meanings of sight words and see how those words are used in sentences.

“Students learn best when you capture their imaginations,” said Cynthia Kaye, CEO of Logical Choice Technologies. “Then, they’ll not just be excited to learn; students will also be better able to retain and apply that knowledge. Letters alive directly involves students in what they’re learning on so many emotional levels. They get very involved in the learning process because the students want to see how the animals will react to the different sentences they build. As a result, it’s not just that the experience is effective and fun; it’s more effective because it’s fun.”

Letters alive provides a full school year of lesson plans that are aligned directly to the Common Core State Standards currently being adopted in 48 states. Augmented reality applications for educational purposes, like those utilized in Letters alive, hold the promise of immersing students in experiential learning environments—even at levels beyond early elementary—that were quite unimaginable until now.

To learn more about Letters alive, visit www.logicalchoice.com, or visit our web store at www.logicalchoicestore.com.


-Brian B.

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