Showing posts with label efl. Show all posts
Showing posts with label efl. Show all posts
Wednesday, June 29, 2011
ISTE Convention in Philadelphia
The show has been a tremendous success. Our booth stays busy with activity throughout the day and there seems to be no end to the flow of people interested in learning more about the products we attest will exact change in the classroom. Our booth is both appealing and welcoming. Regardless of the fact that our location and orientation are less than ideal, we have been drawing large crowds and captivating their attentions with Letters alive.
One would be hard pressed to find another exhibitor that has been able to gather and keep show attendees as effectively as we have. Our exhibit is 10 x 20. Not nearly enough room for large desks with comfortable seating--like some of the booths we compete with. We don't have promotional "events" or professional acts with choreographed dancers, singing and dancing to our company theme song. Yet, somehow, people are willing to forgo those comforts and entertainment and huddle together (10-15 minutes at a time!) to watch one person demonstrate what we DO have.
We have a product that has the potential to change everything. Educators see that. They are not only excited to discover what we have created, but, they want to participate in it's development. We receive suggestions like "You guys should work on Math and counting next" and "social sciences would really benefit from this type for interactivity." I even had a teacher tell me that she had a dream about Letters alive--that it was in book form and the characters leapt from the pages.
Our passion for education and the reformation of classrooms through the proper implementation of technology is evident in everything we have done here. Between our success in demonstrating our product lines and the strengthening of our strategic relationships with our partners also attending ISTE, I am very proud to report that we are indeed "Taking the Hill."
Labels:
augmented reality,
edtech,
education,
efl,
ESL,
esol,
ISTE,
letters alive,
logical choice,
philadelphia,
Reading,
reform edreform,
technology
Sunday, May 15, 2011
Teachers Cheer Letters alive™
Literacy professionals in attendance at the 55th Annual Convention of the International Reading Association in Orlando were raving about Letters alive, the first classroom curriculum based on Augmented Reality technology. With the ultimate goal of teaching children to read, Letters alive allows students to interact with a kingdom of 26 entertaining, intelligent animals — each representing a letter in the alphabet — who virtually come alive in the hands of students. Here’s what some of the teachers who have used Letters alive have had to say:
“Letters alive is an amazing program!” —Rebecca, Pre-K Teacher
“The software is awesome! Very innovative and exciting!” —Janet, 17-year veteran kindergarten teacher
“The Letters alive curriculum is amazing! I love it!” —Jessica, Educational Consultant
“Letters Alive will undoubtedly aid in reading and developing comprehension. Great job, my fellow educators!!” —Robin, 21-year veteran 1st-3rd grade teacher
This groundbreaking supplemental curriculum is not only designed for pre-k and kindergarten classrooms, but it also targets specialized instruction within grades 1 - 5 for: ESL students (English as a second language), RTI students (Response to Intervention) and Special Needs students. Letters alive applies research-based, best practices of phonics curriculum, but in a way that has never been so engaging or so interactive for early learners.
The curriculum uses the same mind-blowing Augmented Reality technology implemented by the Imagineers at Walt Disney World. Accompanied by 94 Dolch sight word cards, the Letters alive creatures not only move and make sounds, but react intelligently as well. These animals not only possess the capacity to respond to students’ actions, but they also have the ability to answer their questions.When the Letters alive cards are arranged to ask, “Can the frog swim?,” a projected image of Frankie Frog actually begins swimming! Next, have a child try “The frog can fly.” Then, Frankie will shake his head “No.” Let’s say a student puts down the cards to read, “The giraffe is red,” To the delight of your class, Gerdy turns from brown to red. By seeing the words in action, learning and retention becomes faster and stronger. As students encounter 3-dimensional characters like Gerdy Giraffe, Henry Horse or Frankie Frog, and see them respond to actions and questions, the students more quickly establish strong connections between the letters and the animals they represent. This includes understanding how letters sound phonetically and how they are used to form words. In addition, the students can easily learn the meanings of sight words and see how those words are used in sentences.
“Students learn best when you capture their imaginations,” said Cynthia Kaye, CEO of Logical Choice Technologies. “Then, they’ll not just be excited to learn; students will also be better able to retain and apply that knowledge. Letters alive directly involves students in what they’re learning on so many emotional levels. They get very involved in the learning process because the students want to see how the animals will react to the different sentences they build. As a result, it’s not just that the experience is effective and fun; it’s more effective because it’s fun.”
Letters alive provides a full school year of lesson plans that are aligned directly to the Common Core State Standards currently being adopted in 48 states. Augmented reality applications for educational purposes, like those utilized in Letters alive, hold the promise of immersing students in experiential learning environments—even at levels beyond early elementary—that were quite unimaginable until now.
To learn more about Letters alive, visit www.logicalchoice.com, or visit our web store at www.logicalchoicestore.com.
-Brian B.
-Brian B.
Labels:
education,
efl,
ESL,
esol,
international reading association,
ira,
letters alive,
literacy,
logical choice
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